... Because work has me all tired out again.
First, the big news. Max has finished another goal.
I'm beginning the camp for Skoll now, although at the moment it's just been logging in periodically to check his spawn points. I may attempt an all-night camp tonight, since I have tomorrow off from work.
Beta spoilers ahead!!
In other news, I got my beta invite right after sis did, and I've been poking around with it a little. My pandaren monk is 16 so far, and has been fairly fun. It seemed a little lackluster at first, but after his first dungeon run, with a few new gear peices, he's finally able to kill things relatively quickly. I'm just very happy that my 'real' monk is going to be spoiled rotten with heirlooms. >.>
As far as the other new stuff goes, I've copied most of my level-85 characters over. The hunter bugs has made it a bit frustrating to play Kel, but I've done some questiing on her and I love it so far. I keep forgetting that I don't have to be at range any more, I can pewpew things right in the face now. That is, whenever her pet lets the mob get that close. The growl change is pretty neat, and danged useful when I'm too lazy to redo my pet attack macro. :P Just having her pet on 'assist' makes sure he is after the target as soon as she starts shooting, and he usually grabs it before it comes near her.
I haven't done much on either Kal or Arien, so I can't say much about warrior/paladin changes. Rynia hasn't seen much attention, either, but I blame Blizzard for that. Destruction is ridiculous right now, mana-wise, to the point where I don't even want to try doing anything on her because she is out of mana after about 3-4 spells. She might kill one mob in 3 or 4 spells, but if she aggro's a group, I don't know what I would do. So now she's just sitting, until something gets adjusted.
Caderly, on the other hand...
I love what Blizz did with shadow priests. Cad is so much fun right now, I've been on him more often than even Kel. The shadow orb mechanic is way easier to manage, and having it under control, instead of having to wait on random procs, is so much better. The new version of his apparitions is tons of fun, too. And his survivability and mana management has gotten way better, as well. If nothing major is changed before MoP goes live, he will probably become my #2 main for the expansion.
(I'm pretty sure everyone knows that absolutely nothing will move Kel from #1. Right? :) )
I copied both Jahira and Windstar, so that I could play with both feral and balance, without having to worry about the issues with dual specs at the beginning of the beta. I have to say, I'm very happy with the new cosmetic glyphs. Moonkin form has never felt exactly right with Jahira, so it's nice to have the astral glyph so she can at least appear as herself. I know some (maybe most) people don't like it for various reasons, but it works for me.
As for Windstar, the very first thing I did was equip the stag glyph. And then run laps all over the grass next to 'their' house for several minutes. I can't even describe how excited I am, all about that one little glyph. Windstar, my druid of the Antler, is allowed to take the form of the demi-god she worships. This has so much in-character meaning for her, I have to admit I get a tiny bit choked up when I think about it. That probably sounds silly, but Windstar is a much-loved character for me, and thinking of how happy and awed this will make her... I can't even describe it.
And now I think I'm going to end on that note, before I start sounding like a total idiot. :P
Little Talia is hanging around level 66 now, and I think I'm going to try to get another one (or two) tonight. /Waves
p.s. I really did mean to keep this post short. Really.
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